- Game Genie Codes For Dragon Warrior 3
- Game Genie Dragon Warrior 1
- Dragon Warrior 3 Walkthrough
- Dragon Warrior 3 Cheats
A series of USEFUL Game Genie codes that will make you want to dig out these classics again & again! Game Genie codes used in this video: SXOIVLSA- Infinite Magic AEVGUIZA- No Damage from Swamp. Cheat Codes for Dragon Warrior 3. Game Platform. Platform: Game Boy Color 147 Codes Found. Max Gold 913fdcc4 9142ddc4 910fdec4. Infinite HP 1st Character 91ff78c5 91ff7ac5. Infinite MP 1st Character. Dragon Sword 20. Many of these codes will give diferent quantities of attributes at different times. They may also affect more than one attribute, or just one, at different times. Codes may sometimes give zero of an attribute. If this happens, reset and try again. Codes only work when strating a new game.
Dragon Warrior III |
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Also known as: Dragon Quest III (JP) This game has unused graphics. |
Dragon Warrior III, in this case, is a port of the Japan-exclusive Dragon Quest III Remix for SNES, which in turn was a port of the NES Dragon Warrior III.
- Cheats, codes, passwords, hints, tips, tricks, help and Easter eggs for the Nintendo Entertainment System/Famicom game, Dragon Warrior III.
- SXOIVLSA Infinite Magic Power AEVGUIZA Take no damage in swamp VVOYYTSA Start with 256 gold coins VKOIVLSA All spells use only one magic point YAKKEVYA Barriers cause.
- Find great deals on eBay for nes games dragon warrior. Shop with confidence. Skip to main content. 94 product ratings - 2 Nintendo NES Games - DRAGON WARRIOR & THE GOONIES II. Lot of 6 Nes Games and 1 Game Genie Dragon Warrior Ironsword Ultima Tiger Heli. Or Best Offer.
So basically, this is Dragon Warrior III Re-Remix.
Debug Menu
GameShark code 920095C2 or Game Genie code 001-67F-C4E will start both Japanese and United States versions in a debug menu.
- Second Menu: Load the JP version, then activate the code 920C95C2. More details here (in Japanese).
There are various options for warp, message test, monster test/viewer, sound test, flag edit, a no-clip mode...
GranDragn Dialog
Normally, the condition for fighting the hidden boss GranDragn is to collect the first 155 bronze and silver Monster Medals to open the doors to his lair. However, unused dialog found at 1BF3F9 suggests a little something extra...
Dragon Warrior IV Medals
In addition to the medals for the Dragon Warrior III monsters, the game also has Monster Medal graphics for all the monsters of Dragon Warrior IV. These cannot be seen normally, and why they're here at all is a mystery.
The Dragon Warrior / Dragon Quest series | |
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NES | Dragon Warrior • Dragon Warrior II • Dragon Warrior III • Dragon Warrior IV |
MSX | Dragon Quest • Dragon Quest II |
MSX2 | Dragon Quest |
SNES | Dragon Quest I & II • Dragon Quest III • Dragon Quest V • Dragon Quest VI • Torneko no Daibouken: Fushigi no Dungeon |
Game Boy (Color) | Dragon Warrior I & II • Dragon Warrior III • Dragon Warrior Monsters • Dragon Warrior Monsters 2 |
PlayStation | Dragon Warrior VII |
PlayStation 2 | Dragon Quest V • Dragon Quest VIII |
Game Boy Advance | Dragon Quest Monsters: Caravan Heart |
Nintendo DS | Dragon Quest IV • Dragon Quest V • Dragon Quest VI • Dragon Quest IX |
Wii | Fortune Street |
Nintendo 3DS | Theatrhythm Dragon Quest • Dragon Quest VII |
Game Genie Codes For Dragon Warrior 3
Dragon Warrior III |
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Also known as: Dragon Quest III (JP) This game has hidden developer credits. |
- 3Regional Differences
- 3.2Other Changes
Hidden Credit
Present at 1ED0E is the following string, which the game uses for the SRAM initialization routine to check the save bank integrity.
Disabled Debug Features
Using the Game Genie code AEENSNNY in the US version, you can re-enable some debug leftovers. Holding B on controller 1 allows you to move freely through walls and other obstacles. This doesn't disable the random encounters and can cause occasional glitches.
Regional Differences
To do: Address the new music cues that were added in the localization. |
Graphical Differences
USA |
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The cross on the king's clothes was removed.
USA |
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The priests were completely redesigned and renamed healers.
USA |
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The Priest class, known as Pilgrim in the American version, was altered to get rid of the crosses on their clothes. Due to what seems to be sloppy sprite editing, the female version got other details of her sprite edited as well.
USA |
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The old men got their walking stick redesigned. Again, due to what seems to be sloppy sprite editing, other details got edited as well. The most obvious example is the size differences of his foot on the left-facing animation frames in the American version. Also, one of the right-facing animation frames in the Japanese version use an incorrect tile, causing his walking stick to look awkward.
USA |
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The shrines were also redesigned.
USA |
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Like in the previous game, defeated party members follow you around as ghosts in the North American version. In the Japanese version, they are represented by coffins with crosses on them. The same coffin sprites are also used at other parts in the Japanese version of the game, but since they had been replaced with ghosts, new coffins, without crosses on them of course, were added in the North American version:
Japan | USA |
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Additionally, crosses in graveyards were replaced with tombstones.
Japan | USA |
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In the Japanese version, the shrines in Lancel and Necrogond are decorated with a cross on the floor. And like in the previous game the cross icons in churches and shrines were replaced with a pentagram-like icon in the American version.
USA |
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The Dharma Temple features a large manji which was removed in the American version.
USA |
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Ortega was given a unique sprite in the American version, including an additional death animation frame.
USA |
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Ortega was updated in the scripted battle as well. For some reason the palette on the battle window was changed from white to blue.
USA |
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The North American version received a fancier ending screen.
Other Changes
- The North American version adds an intro showing a fight between Ortega and a dragon on top of a volcano.
Gameplay
Game Genie Dragon Warrior 1
- In the Japanese version, the hero starts the game equipped with Wayfarer's Clothes, while in the North American version, the hero comes equipped with the better and more expensive Leather Armor.
- In the Japanese version, the king gives you 50 Gold, Wayfarer's Clothes, two Clubs, and a Cypress Stick to prepare your party with. In the North American version, you only receive the gold. The reason why is because the classes already come equipped with both weapons and expensive armor in the North American version, while in the Japanese version, all six character classes come equipped only with Cloth Clothes.
- EXP and gold drops were increased by 25% in the North American version.
- In the Japanese version, bettings in the monster fighting arena is 2 times the leading character's level, while it's 10 times the leading character's level in the North American version.
Audio
- The North American version adds a unique title theme. The Japanese version is silent.
- The music for the opening game select screens is the same music heard in Dragon Quest IV, the Japanese version is silent.
- The North American version adds a unique Ortega death theme.
- The credits roll theme has been extended in the North American version to match the longer credits.
Dragon Warrior 3 Walkthrough
The Dragon Warrior / Dragon Quest series | |
---|---|
NES | Dragon Warrior • Dragon Warrior II • Dragon Warrior III • Dragon Warrior IV |
MSX | Dragon Quest • Dragon Quest II |
MSX2 | Dragon Quest |
SNES | Dragon Quest I & II • Dragon Quest III • Dragon Quest V • Dragon Quest VI • Torneko no Daibouken: Fushigi no Dungeon |
Game Boy (Color) | Dragon Warrior I & II • Dragon Warrior III • Dragon Warrior Monsters • Dragon Warrior Monsters 2 |
PlayStation | Dragon Warrior VII |
PlayStation 2 | Dragon Quest V • Dragon Quest VIII |
Game Boy Advance | Dragon Quest Monsters: Caravan Heart |
Nintendo DS | Dragon Quest IV • Dragon Quest V • Dragon Quest VI • Dragon Quest IX |
Wii | Fortune Street |
Nintendo 3DS | Theatrhythm Dragon Quest • Dragon Quest VII |