Inserir Textura Autocad 3d

Assign texture to a materials color.

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About Texture Controls

Each texture type has a unique set of controls, or channels, that adjust such properties as reflectivity, transparency, and self-illumination. Within each these channels, you can assign, hide, or delete a texture. When you assign textures to a material's color, the texture colors replace the material's diffuse color.

After you apply the texture, you can realign it with a face or shape by adjusting the material mapping.

Note: When Texture Compression is turned on, the amount of memory required to open a drawing is decreased, but the images may not be displayed as quickly and the display quality is reduced. There is no loss in image quality when you create a rendering.

There are two types of textures: image and procedural.

Image Textures

Use an image to represent a texture. For example, you can use an image of wood, concrete conglomerate, metal, carpet, or basketry.

You can edit the texture scale and other properties to customize it to your model.

The product provides a library of images that you can use with textures. You can also add your own textures using the following file types:

  • BMP, RLE, or DIB
  • GIF
  • JFIF, JPG, or JPEG
  • PCX
  • PNG
  • TGA
  • TIFF

Procedural Textures

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Use a procedural texture generated by a mathematical algorithm to represent repetitive textures such as tiles or wood. You can adjust the texture properties for the effect you want. For example, you can adjust tile size and mortar spacing for a brick material or change the spacing of the grain in a wood material.

The types of settings for a procedural texture vary. You nest them to add depth and complexity to the material.

Marble

Applies a stone and vein color pattern. You can specify the stone and vein color and modify the vein spacing and width.

Checker

Applies a two-color checkerboard pattern to the material. The default checker texture is a pattern of black and white squares. You can set the checkered components to be either colors or another texture.

Speckle

Generates a speckled surface pattern. The Speckle texture is useful for creating granite-like surfaces.

Waves

Simulates the surface of a body of water. The Waves texture generates a number of spherical wave centers and randomly distributes them over a sphere. You can control the number of wave sets, the amplitude, and the speed of the waves. This texture works effectively as both a diffuse and bump properties, or combined with an opacity property.

Tiles

Applies a brick or stacked tiling of colors or other materials.

Noise

Creates random, disturbed surface based on the interaction of two colors and textures. You can use Noise to decrease the repetitiveness of certain patterns.

Wood

Creates the color and grain pattern of wood.

Gradient

Creates customized gradients that use several colors to create gradual shades, or ramps, between colors.

Como Aplicar Textura Autocad 3d

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  1. Click the Annotate tab Symbols panel Surface Texture.
  2. Select an object to attach the surface texture symbol to.
  3. If you attached the symbol to a line, in the drawing area, specify the start point for the leader.

    If you attached the object to an arc, circle, ellipse or spline, skip to the next step.

  4. Specify one or more points to define the vertices of the leader, and then press ENTER.
  5. In the Symbol tab, specify the surface texture requirements as required.
    • To set the symbol type, select either Basic symbol, Material removal required, or Material removal prohibited.
    • To add a tail to the surface texture symbol, select Force tail.
    • To set the symbol to be a collective indication of all other surface texture symbols in the drawing. select Majority symbol.
      Note:

      Click Properties to choose between the simplified and full list representation of the majority symbol. In the simplified representation, only the basic symbol appears in parentheses to the right of the collective indication. In the full list representation, the state of surface texture symbols present elsewhere in the drawing appears in parentheses to the right of the collective indication.

    • To add the all-around designation, click the All-Around button.
    Note:

    To enter special characters such as the wave filter notation (λ), enter the corresponding Unicode character string (U+03BB in this case).

  6. Click OK.
Note:

Some of these steps may not be valid for the GOST standard.

Requirements

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